Scout

Novice

  • Must be Savage of the Northern Steppes
  • Adept in two proficiencies

Trailrunner

  • Harbinger of the Northern Steppes
  • Adept in four proficiencies.
  • Must have 3 points of “Light” armor.

Master Scout

  • 1 Ranged Master Proficiency
  • Must have 6 points of “Light” armor.

Scout Prestiges

Archer

  • Must take Fletcher as a Non-Combat Class
  • Must have Novice Rank
  • Master 1 Proficiency (Archery)
  • Adept in 2 Proficiencies (2 of choice, one must be Melee) e. Bullseye 5 Called Shots on the field

Eagle Eye

  • Must have Master Scout Rank
  • Master 2 Proficiencies (Archery & 1 other)
  • Adept in 4 Proficiencies (4 of choice, 1 must Melee)
  • Must own a bow & quiver. (May not test using another fighters bow.)
  • Must own at least 4 passing arrows.
  • Bullseye 10 called shots on the field

Master Eagle Eye

  • Must win an Archer Duel or Archery Competition against another Eagle Eye
  • May be challenged once a month per challenger & only once per practice.

Ranger

  • Must have a Non-combat Class
  • Must have Trailrunner Rank
  • Must have 1 Master Proficiency (Archery)
  • Must have 2 Adept Proficiencies (Blue, Sword&Board, or Red) e. Must train Scouts to be effective in their craft.

Farstrider

  • Must have Master Scout Rank
  • Must have 2 Master Proficiencies (1 Melee & 1 Ranged)
  • Must have 4 Adept Proficiencies
  • Must train additional rangers to be effective in their craft.
  • Provide support to an offensive by crippling a defensive line

Master Farstrider

  • Must beat out other Farstriders
  • May be challenged once a month per challenger & only once per practice.

Vanguard

  • Must take Bard as a Non-Combat Class
  • Must have Trailrunner Rank
  • Must garb and RP the class on the field and off at events
  • Master 1 Proficiencies (Archery)
  • Adept 2 Proficiencies (2 of choice. 1 Must be Melee)
  • Must have a healing poem. (Healing poem must be checked by a QM & at any event)

Harper

  • Must have Master Scout Rank
  • Must garb and RP the class on and off the field at events
  • Master 2 Proficiencies (Archery, & 1 other)
  • Adept in 4 Proficiencies (4 of choice At least 1 must be Melee)
  • Must have healing poem memorized.
  • Must have full leather armor
  • Provide Defensive/Offensive healing support at, at least 2 events.

Master Harper

  • Must win a bardic duel against another Harper
  • May only be challenged once a month per challenger and once per practice.

Soldier

Recruit

  • Savage of the Northern Steppes
  • Two Adept Level Proficiencies (Must be Melee)

Foot Soldier

  • Harbinger of the Northern Steppes
  • Three Melee Adept Proficiencies and 1 Ranged Adept Proficiencies
  • Must own Three Points of Armor

Cavalier

  • One Master Proficiency
  • Must own six points of Armor

Soldier Prestiges

Berserker

  • Must gain a non-combat class
  • Must have Recruit rank in Soldier
  • Master 1 Proficiency(Red, Polearm)
  • Adept in 2 Proficiencies (Red/Florentine/Polearm & 1 other)
  • Must have light/unobtrusive armor
  • Induce fear in your enemies! (roar, yell, warpaint etc)

Ravager

  • Must have Cavalier Rank.
  • Master 2 proficiencies (Red, Polearm)
  • Adept in 4 Proficiencies (Red/Polearm & 3 others of choice)
  • Must have 3 points of light/unobtrusive armor
  • Must help train fighters to be effective support line fighters
  • Induce fear in your enemies (roar, yell, warpaint etc)
  • Destroy a line of 4 or more fighters

Master Ravager

  • Must beat out other Ravagers
  • May be challenged once a month per challenger & only once per practice.

Paladin

  • Must have a non-combat class
  • Must have Foot Soldier Rank
  • Must garb and RP the class on the field and off at events
  • Master 1 Proficiencies (Sword/Board, Flail or Red)
  • Adept 2 Proficiencies (Sword/Board, Flail, or Red)
  • Must have a healing poem. (Healing poem must be checked by a QM & at any event)
  • Must lead groups of fighters on the field

Primarch

  • Must have Cavalier Rank
  • Must garb and RP the class on and off the field at events
  • Master 2 Proficiencies (Sword/board, flail or Red)
  • Adept in 4 Proficiencies (Sword/board/Flail/Red & 3 others of choice)
  • Must have healing poem memorized.
  • Must have full armor leather/chain/plate
  • Must lead groups of fighters on the battlefield at an event to a win.

Master Primarch

  • Must beat out other Primarchs
  • May be challenged once a month per challenger & only once per practice.

Shaman

  • Must have a non-combat class
  • Must have Foot Soldier Rank
  • Must garb and RP the class on the field and off at events
  • Master 1 Proficiencies (Florentine, Flail or Polearm)
  • Adept 2 Proficiencies (Florentine, Flail, Polearm or Rock)
  • Must have a healing poem. (Healing poem must be checked by a QM & at any event)
  • Must lead/inspire groups of fighters on the field

High Shaman

  • Must have Shaman class
  • Must have Cavalier Rank
  • Must garb and RP the class on and off the field at events
  • Master 2 Proficiencies (Florentine, flail or Polearm)
  • Adept in 4 Proficiencies (Florentine/Flail/Polearm & 3 others of choice)
  • Must have a healing poem memorized.
  • Must have full leather armor
  • Must lead groups of fighters on the battlefield at an event to a win.

Master High Shaman

  • Must have High Shaman
  • Must beat out other High Shamans
  • May be challenged once a month per challenger & only once per practice.

Shieldman

  • Must have a non-combat class
  • Must have Foot Soldier Rank
  • Master 1 Proficiency (Sword/board or Flail)
  • Adept 2 Proficiencies (Sword/board/Flail & Javelin)
  • Must help train fighters to fight effectively in a line fight

Guardian

  • Must have Cavalier Rank
  • Master 2 Proficiencies (Sword/board/Flail or 1 other of choice)
  • Adept 4 Proficiencies (4 of choice)
  • Must help train fighters to fight effectively in a line fight
  • Successfully defend a point/flag/king/castle against insurmountable odds(5 or more)

Master Guardian

  • Must beat other Guardians
  • May be challenged once a month per challenger & only once per practice.

Spearman

  • Must have a non-combat class
  • Must have Foot Soldier Rank
  • Master 1 Proficiency (Spear)
  • Adept 2 Proficiencies (Glaive & 1 other of choice) e. Place in a tournament of Master Proficiency

Impaler

  • Must have Cavalier Rank
  • Master 2 Proficiencies (Spear & 1 Other of choice)
  • Adept 4 Proficiencies (Glaive & 3 others of choice)
  • Must train other Spearman in their craft & be seen as a leader of support/second-line fighters
  • Win a tournament in Master Proficiency
  • Successfully defend a point/flag/king/castle against insurmountable odds(5 or more)

Master Impaler

  • Must beat out other Impalers
  • May be challenged once a month per challenger & only once per practice.

Thief

Will receive a Thieves challenge from a quartermaster. Ribbons will be handed out to certain people, ribbons cannot be tied, but may be placed in pockets or on ones person. If a Thief is caught, they must wait a week before trying again.

Footpad

  • Savage of the Northern Steppes
  • Steal 10 Ribbons without being caught

Highwayman

  • Harbinger of the Northern Steppes
  • Steal 20 Ribbons without being caught

Master Thief

  • Must look the part
  • Steal 30 Ribbons without being caught, and replace each with a calling card

Thief Prestiges

Assassin

  • Must gain a non-combat class
  • Must have Footpad Rank
  • Master 1 Proficiency (Dagger or Blue)
  • Adept in 2 Proficiencies (Dagger/Blue and two others.)
  • Have at least 3 points of armor (Arms, Legs, Torso, or Head)
  • 100 Back Kills in a Season
  • Place in a NS approved Assassins Tournament

Shadow Blade

  • Must have Master Thief Rank
  • Master 2 Proficiencies (Dagger & Blue)
  • Have 6 points of armor(Arms, Legs, Torso & Head)
  • Adept in 4 Proficiencies of choice.
  • Win an Assassins Tournament

Master Shadowblade

  • Must beat out other Shadowblades
  • Can be challenged once a month per challenger & once per practice

Rogue

  • Must have non-combat class
  • Must have Footpad Rank
  • Master 1 Proficiency(Dagger, Blue, Florentine)
  • Adept in 2 Proficiencies(Dagger, Blue, Florentine)
  • Have at least 3 points of armor(Arms, Legs, Torso or Head)
  • Place in a Tournament of chosen master proficiency

Blade Dancer

  • Must have a non-combat class
  • Must have Master Thief Rank
  • Master 2 Proficiencies(Dagger, Blue, Florentine)
  • Adept in 4 Proficiencies(Dagger, Blue, Florentine & 2 others of choice)
  • Have at least 6 points of armor (Arms, Legs, Torso & Head)
  • Win a tournament of chosen master proficiency
  • Place in a tournament of chosen adept proficiency

Master Blade Dancer

  • Beat out other Blade Dancers
  • Can be challenged once a month per challenger & once per practice

Swashbuckler

  • Must have Non-combat class
  • Must have Footpad Rank
  • Master 1 Proficiency(Florentine)
  • Adept in 2 Proficiencies (Blue & 1 other)
  • Have at least 3 points of armor (Arms, Legs, Torso & Head)
  • Must help train fighters to fight effectively as a flanking support fighter

Dread Pirate

  • Must have Master Thief Rank
  • Master 2 Proficiencies (Blue, Florentine)
    • Cannot use clubs for Mastery
  • Adept in 4 Proficiencies (Blue, Florentine & 3 others of choice)
  • Have at least 6 points of armor (Arms, Legs, Torso & Head)
  • Must help train fighters to fight effectively as a flanking support fighter
  • Must lead groups of flankers at events (home or away.)

Master Dread Pirate

  • Must beat out other Blade Dancers
  • Can be challenged once a month per challenger & once per practice