Scout
Novice
- Must be Savage of the Northern Steppes
- Adept in two proficiencies
Trailrunner
- Harbinger of the Northern Steppes
- Adept in four proficiencies.
- Must have 3 points of “Light” armor.
Master Scout
- 1 Ranged Master Proficiency
- Must have 6 points of “Light” armor.
Scout Prestiges
Archer
- Must take Fletcher as a Non-Combat Class
- Must have Novice Rank
- Master 1 Proficiency (Archery)
- Adept in 2 Proficiencies (2 of choice, one must be Melee) e. Bullseye 5 Called Shots on the field
Eagle Eye
- Must have Master Scout Rank
- Master 2 Proficiencies (Archery & 1 other)
- Adept in 4 Proficiencies (4 of choice, 1 must Melee)
- Must own a bow & quiver. (May not test using another fighters bow.)
- Must own at least 4 passing arrows.
- Bullseye 10 called shots on the field
Master Eagle Eye
- Must win an Archer Duel or Archery Competition against another Eagle Eye
- May be challenged once a month per challenger & only once per practice.
Ranger
- Must have a Non-combat Class
- Must have Trailrunner Rank
- Must have 1 Master Proficiency (Archery)
- Must have 2 Adept Proficiencies (Blue, Sword&Board, or Red) e. Must train Scouts to be effective in their craft.
Farstrider
- Must have Master Scout Rank
- Must have 2 Master Proficiencies (1 Melee & 1 Ranged)
- Must have 4 Adept Proficiencies
- Must train additional rangers to be effective in their craft.
- Provide support to an offensive by crippling a defensive line
Master Farstrider
- Must beat out other Farstriders
- May be challenged once a month per challenger & only once per practice.
Vanguard
- Must take Bard as a Non-Combat Class
- Must have Trailrunner Rank
- Must garb and RP the class on the field and off at events
- Master 1 Proficiencies (Archery)
- Adept 2 Proficiencies (2 of choice. 1 Must be Melee)
- Must have a healing poem. (Healing poem must be checked by a QM & at any event)
Harper
- Must have Master Scout Rank
- Must garb and RP the class on and off the field at events
- Master 2 Proficiencies (Archery, & 1 other)
- Adept in 4 Proficiencies (4 of choice At least 1 must be Melee)
- Must have healing poem memorized.
- Must have full leather armor
- Provide Defensive/Offensive healing support at, at least 2 events.
Master Harper
- Must win a bardic duel against another Harper
- May only be challenged once a month per challenger and once per practice.
Soldier
Recruit
- Savage of the Northern Steppes
- Two Adept Level Proficiencies (Must be Melee)
Foot Soldier
- Harbinger of the Northern Steppes
- Three Melee Adept Proficiencies and 1 Ranged Adept Proficiencies
- Must own Three Points of Armor
Cavalier
- One Master Proficiency
- Must own six points of Armor
Soldier Prestiges
Berserker
- Must gain a non-combat class
- Must have Recruit rank in Soldier
- Master 1 Proficiency(Red, Polearm)
- Adept in 2 Proficiencies (Red/Florentine/Polearm & 1 other)
- Must have light/unobtrusive armor
- Induce fear in your enemies! (roar, yell, warpaint etc)
Ravager
- Must have Cavalier Rank.
- Master 2 proficiencies (Red, Polearm)
- Adept in 4 Proficiencies (Red/Polearm & 3 others of choice)
- Must have 3 points of light/unobtrusive armor
- Must help train fighters to be effective support line fighters
- Induce fear in your enemies (roar, yell, warpaint etc)
- Destroy a line of 4 or more fighters
Master Ravager
- Must beat out other Ravagers
- May be challenged once a month per challenger & only once per practice.
Paladin
- Must have a non-combat class
- Must have Foot Soldier Rank
- Must garb and RP the class on the field and off at events
- Master 1 Proficiencies (Sword/Board, Flail or Red)
- Adept 2 Proficiencies (Sword/Board, Flail, or Red)
- Must have a healing poem. (Healing poem must be checked by a QM & at any event)
- Must lead groups of fighters on the field
Primarch
- Must have Cavalier Rank
- Must garb and RP the class on and off the field at events
- Master 2 Proficiencies (Sword/board, flail or Red)
- Adept in 4 Proficiencies (Sword/board/Flail/Red & 3 others of choice)
- Must have healing poem memorized.
- Must have full armor leather/chain/plate
- Must lead groups of fighters on the battlefield at an event to a win.
Master Primarch
- Must beat out other Primarchs
- May be challenged once a month per challenger & only once per practice.
Shaman
- Must have a non-combat class
- Must have Foot Soldier Rank
- Must garb and RP the class on the field and off at events
- Master 1 Proficiencies (Florentine, Flail or Polearm)
- Adept 2 Proficiencies (Florentine, Flail, Polearm or Rock)
- Must have a healing poem. (Healing poem must be checked by a QM & at any event)
- Must lead/inspire groups of fighters on the field
High Shaman
- Must have Shaman class
- Must have Cavalier Rank
- Must garb and RP the class on and off the field at events
- Master 2 Proficiencies (Florentine, flail or Polearm)
- Adept in 4 Proficiencies (Florentine/Flail/Polearm & 3 others of choice)
- Must have a healing poem memorized.
- Must have full leather armor
- Must lead groups of fighters on the battlefield at an event to a win.
Master High Shaman
- Must have High Shaman
- Must beat out other High Shamans
- May be challenged once a month per challenger & only once per practice.
Shieldman
- Must have a non-combat class
- Must have Foot Soldier Rank
- Master 1 Proficiency (Sword/board or Flail)
- Adept 2 Proficiencies (Sword/board/Flail & Javelin)
- Must help train fighters to fight effectively in a line fight
Guardian
- Must have Cavalier Rank
- Master 2 Proficiencies (Sword/board/Flail or 1 other of choice)
- Adept 4 Proficiencies (4 of choice)
- Must help train fighters to fight effectively in a line fight
- Successfully defend a point/flag/king/castle against insurmountable odds(5 or more)
Master Guardian
- Must beat other Guardians
- May be challenged once a month per challenger & only once per practice.
Spearman
- Must have a non-combat class
- Must have Foot Soldier Rank
- Master 1 Proficiency (Spear)
- Adept 2 Proficiencies (Glaive & 1 other of choice) e. Place in a tournament of Master Proficiency
Impaler
- Must have Cavalier Rank
- Master 2 Proficiencies (Spear & 1 Other of choice)
- Adept 4 Proficiencies (Glaive & 3 others of choice)
- Must train other Spearman in their craft & be seen as a leader of support/second-line fighters
- Win a tournament in Master Proficiency
- Successfully defend a point/flag/king/castle against insurmountable odds(5 or more)
Master Impaler
- Must beat out other Impalers
- May be challenged once a month per challenger & only once per practice.
Thief
Will receive a Thieves challenge from a quartermaster. Ribbons will be handed out to certain people, ribbons cannot be tied, but may be placed in pockets or on ones person. If a Thief is caught, they must wait a week before trying again.
Footpad
- Savage of the Northern Steppes
- Steal 10 Ribbons without being caught
Highwayman
- Harbinger of the Northern Steppes
- Steal 20 Ribbons without being caught
Master Thief
- Must look the part
- Steal 30 Ribbons without being caught, and replace each with a calling card
Thief Prestiges
Assassin
- Must gain a non-combat class
- Must have Footpad Rank
- Master 1 Proficiency (Dagger or Blue)
- Adept in 2 Proficiencies (Dagger/Blue and two others.)
- Have at least 3 points of armor (Arms, Legs, Torso, or Head)
- 100 Back Kills in a Season
- Place in a NS approved Assassins Tournament
Shadow Blade
- Must have Master Thief Rank
- Master 2 Proficiencies (Dagger & Blue)
- Have 6 points of armor(Arms, Legs, Torso & Head)
- Adept in 4 Proficiencies of choice.
- Win an Assassins Tournament
Master Shadowblade
- Must beat out other Shadowblades
- Can be challenged once a month per challenger & once per practice
Rogue
- Must have non-combat class
- Must have Footpad Rank
- Master 1 Proficiency(Dagger, Blue, Florentine)
- Adept in 2 Proficiencies(Dagger, Blue, Florentine)
- Have at least 3 points of armor(Arms, Legs, Torso or Head)
- Place in a Tournament of chosen master proficiency
Blade Dancer
- Must have a non-combat class
- Must have Master Thief Rank
- Master 2 Proficiencies(Dagger, Blue, Florentine)
- Adept in 4 Proficiencies(Dagger, Blue, Florentine & 2 others of choice)
- Have at least 6 points of armor (Arms, Legs, Torso & Head)
- Win a tournament of chosen master proficiency
- Place in a tournament of chosen adept proficiency
Master Blade Dancer
- Beat out other Blade Dancers
- Can be challenged once a month per challenger & once per practice
Swashbuckler
- Must have Non-combat class
- Must have Footpad Rank
- Master 1 Proficiency(Florentine)
- Adept in 2 Proficiencies (Blue & 1 other)
- Have at least 3 points of armor (Arms, Legs, Torso & Head)
- Must help train fighters to fight effectively as a flanking support fighter
Dread Pirate
- Must have Master Thief Rank
- Master 2 Proficiencies (Blue, Florentine)
- Cannot use clubs for Mastery
- Adept in 4 Proficiencies (Blue, Florentine & 3 others of choice)
- Have at least 6 points of armor (Arms, Legs, Torso & Head)
- Must help train fighters to fight effectively as a flanking support fighter
- Must lead groups of flankers at events (home or away.)
Master Dread Pirate
- Must beat out other Blade Dancers
- Can be challenged once a month per challenger & once per practice