Non-Combat Professions
A note on “Professions.” These are a fluid list and will go as far as you're willing to take them, you get out of it what you put in. They were designed to be a stepping stone to guide folks to finding hobbies within the sport they may enjoy doing, or always wanted to try but never could. You can have as many professions as you wish, as multiple of these may overlap with each other, and can hold multiple mastery titles as you wish. If we are missing anything, please talk with us and we’ll gladly see about implementing it.
Basic Non-Combat
Scribe
- Scribe
- Beginner knowledge of the belegarth rules (patch: a quill)
- Lore Keeper
- Advanced knowledge of the belegarth rules, able to apply the rules when training and helping newcomers (patch: open book)
- Maester
- Masterful knowledge of the belegarth rules. Able to accurately apply the rules when training and helping newcomers. (patch: open book with a quill)
Herald
- Crier
- Basic knowledge of heralding (patch: trumpet)
- Herald
- Advanced knowledge of heralding and games (patch: ?)
- Master Herald
- Master knowledge of heralding, different belegarth games and willing to help at events. (Patch: Trumpet & ?)
Magistrate
- Noble
- Basic knowledge of admin tasks such as waivers/troll/etc
- Official
- Working knowledge of admin tasks, including waivers, troll, event check in and basic event tasks.
- Magistrate
- Master knowledge of admin tasks. Able to handle waivers, troll, check in, work with an event staff to delegate or handle tasks for an event.
Armorsmith
- Novice
- Know basics of armorsmithing. Craft at least one piece of passing armor out of leather or steel. (Patch: Helm)
- Journeyman
- Show advanced knowledge of armorsmithing. Craft at least 6 pieces of fitted armor with tooling. (Patch: Helm w/ Hammer) Win an arts and sciences competition.
- Master
- Show mastery knowledge of armorsmithing. Craft at least two full sets of armor(Head/Torso/Arms/Legs). One leather, one steel, tooled and etched. Get an armor commission.(Patch: Helm w/ 2 crossed hammers)
Entertainer
- Muse
- Beginning knowledge of entertaining/storytelling/instruments/dance. Whatever you are interested in that falls within the category. (Patch: Comedy/Tragedy)
- Minstrel
- Advanced knowledge in entertaining, memorize poems, a song, or a monologue. Enter a bardic tournament (Patch: A Lute)
- Bard
- Master knowledge in entertaining. Create your own piece in whichever form you wish. Perform the piece at a bardic tournament. Win a bardic tournament. (Patch: A harp)
Blacksmith
- Novice
- Show basic understandings of blacksmithing. Craft your own tongs and toolbox. (Patch: Anvil)
- Advanced
- Show advanced blacksmithing techniques. Make an item using canister damascus. Enter an A&S competition. (Patch: Anvil & Hammer)
- Master
- Show advanced blacksmithing techniques. Provide projects that meet all of the following. Forge Weld, Ladder Damascus, Acid Etching, San Mai, canister damascus. Win an A&S tournament. (Patch: Anvil and two hammers.)
Bookbinder
- Novice
- Show basic understanding of bookbinding.
- Advanced
- Show an advanced understanding of bookbinding. Craft your own bound journal. Enter an A&S tournament.
- Master
- Show master understanding of bookbinding practices and techniques. Craft at least three different journals bound in different styles and one classic fantasy styled TOME.
Brewer
- Novice
- Show basic understanding of brewing. Brew a gallon of wine/beer/mead/rootbeer.
- Advanced
- Show advanced understanding of brewing. Brew different types of wine/beer/mead. Enter an Arts and Sciences competition. Dry & Sweet Mead Red & White Wine Ale & Stout for beer.
- Master
- Show master understanding of brewing. Brew and bottle a line of your choice. Win an A&S competition.
Candlemaker
Novice Show a basic understanding of candle making. Make your own standard white candle. Advanced Show an advanced understanding of candle making techniques. Craft your own series of candles. Enter an A&S tournament. Master Show advanced understanding of candle making techniques. Craft a dozen scented candles featuring at least 2 different colors and scents.
Clothier
Novice Show basic techniques in sewing. Sew your own tunic. Advanced Show advanced techniques, sew your own trimmed garb using period accurate cloth, hand embroider something of your choice. Enter an A&S competition. Master Show mastery techniques, dye your own cloth using period accurate methods(including at least one purple piece), to sew garb with added trim. Win an A&S competition.
Cook
Novice Show basic knowledge of cooking. Help with a feast for an event. Sous Show advanced understanding of cooking. Provide a dish for a feast. Enter an A&S tournament using techniques you have learned. Iron Show mastery knowledge of cooking. Win an A&S Tournament and use that winning dish as a main dish for a feast. Run a feast
Fletcher
Novice Basic understanding of fletching. Put together your own Bel-grade arrows. Have 3 passing arrows. Journeyman Advanced understanding of fletching. Build your own arrow-heads and arrow shaft, have at least 6 passing arrows.
Master Master understanding of fletching. Craft your own bow of the appropriate draw limit, and arrows, have 9 passing arrows.
Foamsmith
Novice Show basic knowledge of foamsmithing. Create a Cosplay/wearable piece or passing BEL weapon/shield Advanced Show advanced knowledge of foamsmithing. Craft a COSplay piece/weapon or passing BEL Weapon/shield with use of plastidip. Enter an A&S tournament Master Show mastery knowledge of foam smithing. Craft intricate pieces using plastidip and 3d foam sculpting techniques. Win an A&S competition.
Herbalist
Forager Show Basic knowledge of herbology. Plant your own herbs or teas. Herbalist Show advanced knowledge of herbalism. Have a small vegetable garden. Dry your herbs Gardener Show a master knowledge of herbology. Create your own spice blend using what you have grown. Harvest your garden.
Hunter
Leatherworker
Novice Show a basic understanding of leatherworking. Make a pair of cuffs or bracers. Advanced Show an advanced understanding of leatherworking. Enter an A&S tournament. Craft at least three different leather projects utilizing dye, and tooling. Mastery Show a mastery understanding of leatherworking. Win an A&S tournament. Craft a total of six different leather projects using all your skills. Tan your own leather/hide using traditional/modern techniques.
Medic
Show a basic understanding of first aid. Receive First Responder training/CPR certification. Advanced Show an advanced understanding of first aid. Volunteer as help for medic at an event. Mastery Show a mastery of first aid. Volunteer as a medic for events. Be head medic at a large event.
Merchant
Novice Show a basic understanding of merchanting. Have a merchant booth at an event. Advanced Show advanced understanding of merchanting. Source a variety of merchandise to sell. Vend at at least 5 different events. Mastery Show a mastery over merchanting.
Silversmith
Novice Show basic knowledge of silversmithing. Craft a simple ring. Enter an A&S tournament. Advanced Show advanced understanding of silversmithing. Craft at least 3 projects using precious or semi-precious metals. Win an A&S tournament. Receive a project commission.
Weaponsmith
Novice Show a basic understanding of weaponsmithing. Craft a railroad spike knife. Advanced Show an advanced understanding of weaponsmithing. Craft a hidden tang knife with a guard and a full tang knife with a guard. Enter an A&S tournament Mastery Show a mastery knowledge of weaponsmithing. Craft a series of 6 knives in different styles with a damascus blade. Win an A&S tournament and receive a commission for a blade.
Woodworker
Novice Show a basic understanding of woodworking. Make two simple wooden projects. A Candle holder and a toolbox. Advanced Show an advanced understanding of woodworking. Make six small woodworking projects, and a stargazing chair. Enter an A&S Tournament Mastery Show a mastery understanding of woodworking. Win an A&S tournament, receive a commission for a project.