Basic Combat Styles

Single Sword

Proficient

This is the first test for a Savage of the Northern Steppes. To pass your first rank in Single Sword, one must be observed using a Single Sword competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. The Recruit will then be observed fighting on the field of battle.

Adept

To gain the rank of Adept Single Sword a Savage must pass 2 trials and both must be passed in order, you will retain credit for passing 1st trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent using Single Sword 2 of 3 times.
  2. Defeat 2 proficient unarmored opponents using Single Sword. (Opponents must move as a unit.)

Master

To gain the rank Master of Single Blue a Warrior must pass 3 trials, and all must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May call worn armor.
  1. Defeat an adept opponent also using Single Sword 3 of 3 times.
  2. Defeat an adept opponent using Sword & Board 2 of 3 times.
  3. Defeat 3 opponents, 2 (1 adept and 1 proficient) Single Sword users and 1 adept Sword & Board user.
    • Opponents must move as a unit and are unarmored.

Sword & Board

Proficient

  • This is the second test for a Savage of the Northern Steppes.
  • Club maybe used in place of Sword
  • May use own weapon, loaner, or borrow.

To pass your first rank in Sword & Board, one must be observed using Sword & Board competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. The Recruit will then be observed fighting on the field of battle.

Adept

To gain the rank of Adept Sword & Board a Savage must pass 2 trials and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent, also using Sword & Board 2 of 3 times.
  2. Defeat 2 proficient unarmored opponents both using Sword & Board.
    • Opponents must move as a unit and are unarmored.

Master

To gain the rank Master of Sword & Board a Warrior must pass 3 trials, and all must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May call worn armor.
  1. Defeat an adept opponent also using Sword & Board 3 of 3 times.
  2. Defeat an adept opponent using a separate weapon style (Spear, Polearm, Florentine, Red, etc...) 2 of 3 times.
  3. Defeat 3 opponents, 1 adept Sword & Board and 2 using different weapon styles no shield.(1 adept and 1 proficient)
    • Opponents must move as a unit and are unarmored.

Dual Wield

Proficient

  • Must own weapon

This proficiency may be gained anytime after Savage level proficiencies have been earned. To pass your first rank in Dual Wield, one must be observed using dual wielded weapons competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. They will then name the Recruit proficient.

Adept

To gain the rank of Adept, a Savage must pass 2 trials and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Unarmored
  1. Defeat a proficient opponent also using Dual Wield 2 of 3 times.
  2. Defeat 2 proficient opponents using Dual Wield.
    • Opponents must move as a unit and are unarmored.

Master

To gain the rank Master of Dual Wield, a Warrior must pass 3 Trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May use back shield or buckler.
  • May call worn armor.
  1. Defeat an adept opponent also using Dual Wield 3 of 3 times.
  2. Defeat an adept opponent using Sword & Board 2 of 3 times.
  3. Defeat 3 opponents 2 using Dual Wield (1 adept and 1 proficient) and 1 adept using Sword & Board.
    • Opponents must move as a unit and are unarmored.

Advanced Combat Styles

Flail

Proficient

  • Must own weapon
  • May use Florentine with Flail but same rank must be attained first before attempting this proficiency with a secondary weapon and Flail.

To pass your first rank in Flail, one must be observed using a Flail as in Flail & Board or in dual wield combos competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. Leadership will then name the Recruit proficient with Flail.

Adept 

To gain rank of Adept Flail a Savage must pass 2 trials and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent also using fighting style of Flail & Board or Flailentine 2 of 3 times. (same as tester preferred)
  2. Defeat 2 proficient opponents also using fighting styles Flail & Board and/or Flailentine. (same as tester preferred)
    • Opponents must move as a unit and are unarmored.

Master 

To gain rank of Master Flail a Warrior must pass 3 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May use shield, back shield, or buckler.
  • May call worn armor.
  1. Defeat an adept opponent also using fighting style Flail & Board or Flailentine 3 of 3 times. (same as tester preferred)
  2. Defeat an adept opponent using a different weapon style 2 of 3 times.
  3. Defeat 3 opponents 2 adept Flail & Board and 1 using different weapon style no shield.(1 adept and 1 proficient)
    • Opponents must move as a unit and are unarmored.

2-Handed Weapon

Under 6ft

Proficient

  • Must own weapon

To pass your first rank in Red Two Hand, one must be observed using a Red Two Hand competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. Leadership will then name the Recruit proficient with Red Two Hand.

Adept

To gain rank of Adept Red Two Hand a Savage must pass 2 trials and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent also a red two-hand 2 of 3 times.
  2. Defeat 2 proficient opponents using a red two-hand.
    • Opponents must move as a unit and are unarmored.

Master

To gain rank of Master Red Two Hand a Warrior must pass 3 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May use back shield or buckler.
  • May call worn armor.
  1. Defeat an adept opponent also using a red two-hand 3 of 3 times.
  2. Defeat an adept opponent using Sword & Board 2 of 3 times.
  3. Defeat 3 opponents 1 adept Sword & Board, 2 using different weapon style no shield.(1 adept and 1 proficient)
    • Opponents must move as a unit and are unarmored.

Spear

Proficient

  • Must own weapon

To pass your first rank in Spear, one must be observed using a Spear competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. Leadership will then name the Recruit proficient with Spear.

Adept

To gain rank of Adept Spear a Savage must pass 2 trials and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent also using a spear 2 of 3 times.
  2. Defeat 2 proficient opponents also using spears.
    • Opponents must move as a unit and are unarmored.

Master

To gain rank of Master Spear a Warrior must pass 3 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May use back shield or buckler.
  • May call worn armor.
  1. Defeat an adept opponent also using a spear 3 of 3 times.
  2. Defeat an adept opponent using Sword & Board 2 of 3 times.
  3. Defeat 3 opponents 1 adept Sword & Board and 2 using different weapon style no shield.(1 adept and 1 proficient)
    • Opponents must move as a unit and are unarmored.

Polearm

Proficient

  • Must own weapon

To pass your first rank in Polearm, one must be observed using a Polearm competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. Leadership will then name the Recruit proficient with Polearm.

Adept

To gain rank of Adept Polearm a Savage must pass 2 trials and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent also using a polearm 2 of 3 times.
  2. Defeat 2 proficient opponents also using polearms.
    • Opponents must move as a unit and are unarmored.

Master

To gain rank of Master Polearm a Warrior must pass 3 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May use back shield or buckler.
  • May call worn armor.
  1. Defeat an adept opponent also using a polearm 3 of 3 times.
  2. Defeat an adept opponent using Sword & Board 2 of 3 times.
  3. Defeat 3 opponents 1 adept Sword & Board and 2 using different weapon styles no shield.(1 adept and 1 proficient)
    • Opponents must move as a unit and are unarmored.

Dagger

Proficient

  • Must own weapon

To pass your first rank in Dagger, one must be observed using a Dagger competently and safely on the sideline in a 1 on 1 fight under the supervision of Leadership. Leadership will then name the Recruit proficient with Dagger.

Adept

To gain rank of Adept Dagger a Savage must pass 2 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  • Unarmored
  1. Defeat a proficient opponent using same fighting style 2 of 3 times.
  2. Defeat 2 proficient opponents using same fighting style.
    • Opponents must move as a unit and are unarmored.

Master

To gain rank of Master Dagger a Warrior must pass 3 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • May use back shield or buckler.
  • May call worn armor.
  1. Kill a single fighter 12 times by only dagger kills. Fighter will be named by Leadership. You have the gathering's battles to complete this.
  2. Defeat an adept opponent using same fighting style 3 of 3 times.
  3. Defeat 2 adept opponents using same weapon style.
    • Opponents must move as a unit and are unarmored.

Javelin

Proficient

  • Must own weapon

To pass your first rank in Javelin, one must hit a medium shield 7 of 10 times. The Shield will be stationary at distance of 12 paces (the distance traveled in a step). The Recruit will also be observed safely using the weapon in a 1 on 1 close range green stabby fight. To be supervised by Leadership.

Adept

To gain rank of Adept Javelin a Savage must pass 2 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  • Must own weapon
  1. Kill a single fighter 6 times by only Javelin kills. Fighter will be named by Leadership. You have the gathering's battles to complete this.
  2. Hit a stationary target (small buckler paper plate size) 8 times from a distance of 12 paces in a 2 min time limit. Must use only your own javelins.

Master

To gain rank of Master Javelin Proficiency a Warrior must pass 3 trials, and must be passed in order, you will retain credit for passing any trial.

  • This may only be attempted once per gathering.
  1. Kill a single fighter 12 times by only Javelin kills. Fighter will be named by Leadership. You have the gathering's battles to complete this.
  2. Kill 5 different fighters in a single battle by only Javelin kills.
  3. Hit a mobile target 8 times in 2mins. Target will start 12 paces away and only move within an area of 20 paces diameter circle walking. Must use only your own javelins.

Archery

Proficient

  • Must own bow and at least 5 legal arrows

Before taking any skills tests, the tester must demonstrate a working knowledge of the archery rules, by being quizzed briefly by Leadership. Once they answer satisfactorily, they may continue.

A medium-sized shield will be placed or held at roughly 25 feet. The tester must make 7 out of 10 hits within 2 minutes, and all 10 arrows must be fired.

Adept

Zombie Test: The archer begins in the middle of a 50ft circle, with their bow and 2 arrows in hand. 8 more arrows are scattered around the circle. At the edge of the circle, are 5 zombies, spaced out at Leadership’s discretion. Zombies move at a shambling walk (Romero Dead), towards the archer with the goal of eating (grabbing) the archer. In order to pass the test, the archer must hit each zombie 3 times. When hit, a zombie with freeze in place for a loud 10 count before continuing. The archer may move around the circle, but cannot exit it. The test ends when all zombies have been hit 3 times, or a zombie reaches the archer.

Master

Test of the Four Winds: The archer begins with full loadout of bow and a max of 10 arrows. 4 runners start out 50ft away from the archer, as if points on a compass. Leadership will privately designate each runner as either a Slow Walker, a Normal Walker, a Jogger, and a Runner. The archer begins the test unloaded, and is unable to move from their designated location, and the test ends when either one runner reaches the archer, or all four have been hit (not necessarily killed). The goal is to prioritize the targets in order of threat.

Rock